Sunday, 6 September 2015

A Picture A Day (Week 7)

Analogical Thinking

Analogical thinking is a thinking strategies by making associations between objects that seem dissimilar. By having a comparison between two things which is typically on the basis of their structure, new ideas can be generated for problem-solvingAn analogy between the workings of nature and those of human society is a must when we need a breakthrough.


Classroom Exercise 1 
Finding objects that are similar to facial expression, which also known as figure of speech.

To my own surprise, I soon found myself indulging in the process, thrilled even. I become observant and always unintentionally associate many things with the interesting facial expression. Perhaps this might be the recoil of the lesson that makes me think analogically and creatively. This thinking strategies ingrain into my mind and now I am getting infatuated with this exercise!


1. Car


Taking the spotlight as eyes and logo as well as nose and mouth respectively to create interesting human expressions


2. Printer

Angry face that expressed by the printer. The coins on the printer act as eyes and the hole act as the mouth


3. Bathtub

Cute and mischievous face was found unintentionally in the bathtub


4. Switch

Red switch simply looks like peak of a bird


5. Doors


Shocked and stunned face illustrated by the patterns on wooden door


6. Washing Machine

An adorable piggy face on the switches of washing machine


7. Sink

An insect with pipes as the antenna


Classroom Exercise 2 
Identifying 3 existing products to discover relationships to other objects and images.  
Helpful hint: some of the best sources are natural.

This is helpful for the generation of new concepts by attaching unforeseen connections to familiar ones. Some incredible product might be generated if we can think out of the box and create links within objects beside us.


1. Banana boat



BANANA BOAT is invented with the analogical thinking of BANANA




2. Rubber sucker


RUBBER SUCKER is an invention with the concept of OCTOPUS SUCKERS



3. Electric Cable


ELECTRIC CABLE is inspired by the practicability and flexibility of ROPE



Classroom Exercise 3

Drawing 3 inanimate objects: Pencil, Candle and clock with the preferences of 5 human characteristic for each object. (without drawing out facial expression).
Happy, sad, angry, depress, fear, calm, proud, shock, confuse and anxiety.

"How can I express well the objects' feeling without drawing out the expression onto them?". I think this is the difficulty of this exercise. Soon I felt challenged and feeling uncertain about this. I realize that different pathway of thinking is a necessity for this exercise. 


Pencil



Sad= Breaking of the pencils core
Proud= Pencils arranged closely and in a pack, seems like going to fulfill missions
Happy= A new and unused pencil
Depress= Short and almost finish 
Shock= Snapping of the pencil



Candle



Angry= A candle which burning passionately
Sad= Extinguished candle
Fear= Feeling uncertainly of the flame
Happy= A candle which ignited recently
Calm= A candle burning calmly


Clock



Proud= Antique clock
Calm= Clock's needle in a plane
Shock= Alarm clock
Depress= A broken clock
Happy= Interesting style of the clock 




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